Trustland, a game to learn trust in public and private entities
Trust is not a game, or in this case it is, as Universidad Nacional de Colombia (UNal) in Medellín Faculty of Mining designed a board game (with a web version) which provides the tools to generate trust in different daily scenarios.Medellín, 29 de abril de 2016 — Agencia de Noticias UN-
It is not a myth than in some particular cases a game may have better results than a classroom experience or intense reading, if these recreational activities are classified as educational. This purpose of designing activities and applying them for multiple educational activities is the work of the Faculty of Mining’ Organizational Consultancy and Research Center (CINCO, for its Spanish acronym).
CINCO Group Member and Industrial Engineering and Organization doctoral candidate Laura Marcela Londoño designed Trustland, a board game which teaches and reinforces trust relationships in different monetary investment everyday scenarios.
“Trustland depicts trust concepts among actors which participate in a relationship, it shows the reciprocity there has to be, the risk consequences of trusting and how trust plays out in some entities and daily scenarios,” she said.
For companies and students
At the end of the game, the participants should correlate and know the basic concepts and variables involved in trust relationships. For this, Trustland used some game techniques from other board games such as Monopoly and other role playing games with a game for 8 players, tokens, cards and dice.
Players roll dice to advance on the board. Some of the spaces of the game are scenarios, casualties, gains, and payments.
For instance if a player falls on the “scenario” space, he/she must read the situation out loud so everybody can decide what amount of money to invest or not.
As the game evolves each player fills a form recording each investment and its bank monetary returns. The game ends when all the situations are carried out.
“In general participants have spoken about the fun of playing the game. They yell, discuss among themselves and above all use money as it were real and take investment decisions as they would in their daily lives. At the end of the game, the players determine the importance of trust, long-term relationships, and reciprocity among others,” said Londoño.
Although Trustland is useful for most daily activities it is most valuable for organizations as it will strengthen activities such as delegating, negotiating, establish long-term relationships and take decisions.
Currently CINCO offers activities and training for companies and organizations in different topics using Trustland and other games designed by the group.
The idea behind the group is for students to learn by practice in different areas of knowledge and specially strengthen their managerial skills.
“The idea of developing a game focused on trust came in part from the doctoral thesis of Professor Miguel David Rojas López, which defined a model centered on this aspect,” they added.
After being used in different educational scenarios, Trustland goes beyond the board game and turns into a virtual platform which with the same rules and goals of the physical version develops within the trust city and building while players invest in the city.(Por: Fin/SLGS/DMH/APBL